Guides for parents

Apps, videos, books or games: which works best?

Updated 2026-10-12 · English for Fun

Cartoons, picture books, songs, apps, games: each has its fans. No single option is best for everything. Each does a different job well, and what matters most is whether your child interacts or just watches.

What matters most: interaction

  • Patricia Kuhl and colleagues (2003) found that 9-month-old infants learned the sounds of a new language from live speakers playing with them, but not from the same material on video or audio.
  • Children aged 4–6 learn more from screens than infants do, but the principle holds: formats that make children listen, choose, answer and speak work better than formats where they only watch.
  • For children aged 2–4, WHO recommends no more than one hour of sedentary screen time a day, and less is better. So make the screen minutes interactive.

Quick comparison

FormatGood atWatch forBest used
Talking and playing with a parentReal interaction, tied to daily lifeTakes your time; accent may not be perfectA few minutes daily, during everyday tasks
Picture booksVocabulary, stories, dialogic readingNeeds someone to read alongAt bedtime, pausing to ask "Where is…?"
Action songsRhythm, repeated phrases, funBecomes background music if nobody joins inSing and do the actions together
VideosClear model voices, visual contextEasy to watch passively; autoplayShort videos, watched together, paused to ask
Learning apps and gamesChild listens, chooses, speaks; instant feedbackAds, compulsive rewards, playing too longShort sessions, no ads, sit alongside

How to choose videos and apps

  • No ads and no autoplay. Your child should be able to stop at a natural point.
  • Slow, clear, repeated speech with pictures that match the words.
  • Your child has to do something: listen and choose, repeat, answer. The more active, the better.
  • Gentle rewards. Avoid apps that reward constantly to keep children playing as long as possible.
  • A page for parents showing how long their child played and what they learned.
  • A comparison of popular apps (Khan Academy Kids, Duolingo ABC, Lingokids, Monkey Junior) is in English learning apps compared.

A sample week

  • Daily: 5–10 minutes of an interactive game or app, with you nearby.
  • Every evening: one short picture book, read with questions.
  • During the day: 3–4 English sentences tied to what you are doing. See 20 first sentences.
  • At the weekend: a screen-free game with the free printables, or a new song.

Where English for Fun fits

  • English for Fun is a set of learning games: children listen, choose, build and speak, with no ads and short packs. The first island of every game is free. See the games.
  • A game does not replace you. Use it as one part of the day, alongside books, songs and conversation.

Sources

  1. Kuhl, P. K., Tsao, F.-M., Liu, H.-M. (2003). Foreign-language experience in infancy. PNAS, 100(15)
  2. WHO guidelines on physical activity, sedentary behaviour and sleep for children under 5 years of age